Best way to give the impression that a circle + texture is rotating
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Hi everyone!
I want to generate "fake" 3D planets, something like (minus the clouds/moons/asteroids):
(Image from the game planetarium.)I think using shaders could be the right way to do that.
It's the first time I'm going to use shaders and I wonder if you could help me by pointing myself to some lectures or tutorials.Thanks for any help!
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If it were me and the surfaces of the planets remain the same I would just use a simple looping animation instead. At least, that's just what I would do.