Audio problems on native targets
I'm trying to make a music game and I need to play several sounds at once. It works fine on Flash and HTML5 but on native some sounds are not playing.
Is there any audio configuration I have to take into account?
The audio files are ogg and mp3.
Maybe tomorrow I can upload a test with my problem.
Uploaded a test: https://www.dropbox.com/s/8bcsfaqvnom2zt5/TestAudio.rar?dl=0
The problem was that the sound was shorter than one second. Joe Creates is going to open an isue on OpenFl.