Shader cordinate bug
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openfl_TextureCoordv is supposed to be 0 = left, 1 = right, but if you make the window big and then small, its more like 0 = left and 0.5 = right.
Before:
During:
After:
Shader is gl_FragColor = vec4(openfl_TextureCoordv.x, openfl_TextureCoordv.x, openfl_TextureCoordv.x, 1);
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Might be something for the OpenFL issue tracker, if you can reproduce with a pure OpenFL project / without Flixel.