Can't get consistent 60FPS on Mac target
I'm currently testing out the viability of HaxeFlixel for a large project I'm thinking of porting. However, I can't get a trivial application that just moves a sprite across the screen to run at a consistent 60FPS on Mac if it's fullscreen - it stutters and jumps subtly in release builds, and in debug builds I can see in the console the frame rate is hovering around 55FPS. When the application is windowed at its original resolution it seems to run smoothly, though. I'm building using the most recent versions of Lime, OpenFL, and hxcpp. Has anyone encountered this problem before?