Rotating level by rotating camera

  • Re: Rotating level

    Hi, I am resuming my idea and doing some tests: changing camera angle I obtain this


    How can I rotate the camera and keep the correct visible area?

    Then I will have to change the player (the ball) direction/angle so that it can go up in the new camera position, and not relatively to the stage: Player class extends FlxNapeSprite, and if I rotate it in the opposite side of the camera I only obtain to rotate the Bitmap, but the movements remain unchanged.

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