Real low resolution
I'd like to make a game with the classic low resolution, let's say 320x240: the objects must move on the low resolution grid, so they need to snap constantly to integer coordinates corresponding to the grid pixels. How do I achieve this?
If i set the resolution to 320x240 and set fullscreen the objects will move fluently and not jumping from an integer coordinate to the next one: how do I round the coordinates without interfering with the object velocity/acceleration/position? Do I need to use an invisible reference object for movement and bounding box and apply an image on it that will be updated on integer coordinates?
There is a demo on the website that possibly demonstrates the behaviour you are looking for. Hope it helps