Detecting Android Device
Today I'm trying to detect the kind of Android device the apk is working on. That way I could use different gamepad configurations depending on the device the game is working on.
I was lurking at openfl.system.Capabilities but manufacturer and os are the same on all Android systems. Then I moved on to openfl.system.Capabilities.serverString but it doesn't show a thing on Android...
Now I'm trying to use lime.system.Display.name but the compiler says Class<lime.system.Display> has no field name, even though it is there in the source...
What should I do?