Detecting Android Device

  • Hi everyone.
    Today I'm trying to detect the kind of Android device the apk is working on. That way I could use different gamepad configurations depending on the device the game is working on.

    I was lurking at openfl.system.Capabilities but manufacturer and os are the same on all Android systems. Then I moved on to openfl.system.Capabilities.serverString but it doesn't show a thing on Android...

    Now I'm trying to use but the compiler says Class<lime.system.Display> has no field name, even though it is there in the source...

    What should I do?

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