I think u are the same Alv from Youtube xD that's crazy... thnks a lot!! i'll try to give my all to help the community!!
I am ::)
I don't know much about these things.
Announcing Super Gemini Bird!
I've been joined by @thronecode to work on the game, which is now called Super Gemini Bird. The design goals remain the same, but he has lend me a hand with the art and is doing an amazing job. We're gonna go all in and try to make it into a commercial project, getting it on steam and such.
I think this is a big step forward into getting the game to the next level and I'm very happy with where it's going! Hope you will like it too.
our pixellated cast
Yeah as I said I'm already using currentSeed and it still outputs the same result. I'm within boundaries.
I'm currently using FlxRandom to generate the levels in my game. I'm not sure if I'm using it right, but if the user enters a seed, I set FlxRandom.initialseed to that number - I've also tried doing FlxRandom.currentseed.
The problem is that when I reset the state, it will consistently generate two different levels. So for instance, if we have level A and B (the two possible outcomes now, although I was hoping for only one), with every reset it will go : A,B,A,B,A,B,A,B. Sometimes it does some other pattern, but a pattern is always present.
So I ask, am I using FlxRandom wrong? Is there something I'm missing here?