@aprokurov said in Can't run game by 'lime test neko':

Invalid field access : set

"Invalid field access" is usually an indication for a null reference error. Perhaps you're doing something with a sprite that has already been destroyed?

Are other targets working? It seems likely they would have the same issue.

Compiling code from third chapter of tutorial "Groundwork"

It might be a bit early in the tutorial to do this, but whenever you run into trouble, you can compare your code to the finished version of the game here:

https://github.com/HaxeFlixel/flixel-demos/tree/dev/Tutorials/TurnBasedRPG/source