Did you updated lime to anything higher than 2.9.1 and/or openfl to anything higher than 3.6.1?
astorga
@astorga
Posts made by astorga
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RE: Building on Mac
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RE: Building on Mac
I also have issues using Gamepad API.
You can add<haxedef name="FLX_NO_GAMEPAD" />
on your Project.xml. It might solve your problem. -
RE: correct way to setup openfl next
When I try to set next using
<set name="next" />
before all libraries on Project.xml, I get this error:malloc: *** error for object 0x100bc8bc0: pointer being freed was not allocated *** set a breakpoint in malloc_error_break to debug
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correct way to setup openfl next
I'm trying to use new Joystick functions from openfl (not available on legacy). Looks like using -Dnext is not sufficient to make it works correctly (some sound and drawing issues, and Joysticks callbacks are not being called at all). Are there any relevant steps (something on Project.xml maybe) to make it works correctly?
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RE: Correct way to exit an app
I'm using osx over here... Will try here, looks interesting :D
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RE: Correct way to exit an app
What do I need to import? Looking on HaxeFlixel documentation, neither flash nor openfl packages have "close" function.
Edit: Tried with "openfl.Lib", and works great, thanks!
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Correct way to exit an app
I'm making a desktop game and I wanted to put a button to exit the game. HaxeFlixel documentation does not cite anything about it (or if it cites, it's very well hidden). Haxe documentation has "Sys.exit(code:Int)", which does the job, but app exits in a non-clean way (Gives me the console line "AL lib: (EE) alc_cleanup: 1 device not closed"). Is there a way to exit the game correctly?
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RE: collision problem with FlxTilemap
Thanks, it was exactly this. Working great now!
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collision problem with FlxTilemap
I'm having some weird problem using FlxTilemap.
Here's a gif to explain better:
https://i.gyazo.com/c86cb6dd27be61937dd45e763b27c608.gifThe problem is: the player (which is a FlxSprite instance) collides correctly until that point on map (it should stay on top of green block).
Do you have any idea of what is causing this?Thanks!