I solved that by using gameWidth and gameHeight parameters:
addChild(new FlxGame(/gameWidth:/ 1820, /gameHeight:/ 1024, PlayState, ...));
in the Main.new() function
On Windows - I found that if the monitor resolution is smaller than the window size defined in the Project.xml file, the appropriate dimension is truncated.
Can I disable that 'feature'?
My game is run in full-screen mode - so it should be scaled properly.
In html5 it works as excepted.
I am evaluating HaxeFlixel for a 2D game engine / framework.
I like the idea that I can be deploy the game as a Windows executable or in HTML5 format.
I would like to use HaxeFlixel to develop new game(s) that will be part of an existing game that was programmed in C++ using DirectX - such that the new game will be invoked from the DirectX menu.
Can I compile the HaxeFlixel project to a Windows DLL?
and than call the "main" function from the new game
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