Oh well, 41.2k views and I couldn't be more guilty because I didn't update this dev log enough. We've been incredibly busy but I come with great news!
There's a lots of things going on, so I'm gonna start from what I can remember.
It was amazing for a lots of reasons. Met amazing people, made friends and, well, it's heart warming really, since it's been a lot of of hours, lots of nights, lots of effort. With the prize, it comes a hefty paycheck that will let us do the game we want, exactly as we please.
We also, as part of the contest, got invited at EVA2018, an argentinian expo for video games!
It was amazing. A surreal experience! I personally tried to think of any outcomes, when it comes to gameplay design, but there were some unexpected moments that were a surprise for everyone. We recieved tons of feedback, people asking to fix a thing or two and people asking for new features.
And amazing to see HaxeFlixel's performance. Game didn't crash once and performed incredibly well, knowing that there were around 250 people who played the game, on friday and saturday, aprox 6, 7 hours non-stop each day.
There were some merchandise as well:
And we did some tournaments :)
And again, it was incredible! There people in line, waiting to play. Those who came friday, returned again on saturday with their friends. People of all ages played our game, that was amazing to see. They did laugh a lot :D
What I also noticed is how everyone quickly understood the controls and the game itself. And its a relief, since make the game easy to pick but hard to master was a priority. Super glad to see that worked out well!
These tournaments will be uploaded soon.
As far as the game goes, we added some features, fixed stuff, even more polishing and new content. Here's a new world, for example, coupled with some new heads:
And I guess that's it for now! Next step is planning stuff, what to do with the prize money, because that means new custom content.
Pre-production phase of a rocking story... here we go!