The tilemap is just a FlxTilemapExt. Nothing fancy there.
I could grab tiles nearby entities. What I wonder is how the stamp would work. Not sure if there's a way to get the sprite of any given tilemap ? Plus, as you correctly pointed out, I'm afraid that the stamping would go outside the boundaries of said tiles. And yes, this is the purpose of the rectangles, to mask the stamps.
I might place all those rectangles manually, but sounds like a brute forced solution. I was wondering how other people might solve this, but sounds like isn't a easy task. Many thanks @jcox171 for your replies so far :)
Basically, what I did, was to extend 100 tiles the UpdateColumns() and UpdateRows() on FlxTilemap, also, changed the onScreen() to always return true. This could cause performance issues, but it is only used on small maps, for versus mode, so... is OK in this case.
In case it helps anyone, what I did was replacing my HaxeFlixel files, for @Nallebeorn ones: FlxBasePreloader.hx and FlxPreloader.hx, then on your project.XML file make sure you got: <app preloader="flixel.system.FlxPreloader" />
I use 4.0.1 version. If not mistaken, the next release will include this by default. I thought I might share in case someone else finds it useful.
We entered the freeGalaktus contest, by some sort of an accident. So, well, we all been pulling our hairs out to get a decent video and a build.
You can check our freeGalaktus profile here and vote here. If we win, we would gain 2 months of exposure... or something?
Here's the video for the entry, with lots of new features:
We gonna another betatesting round soon, so please check your emails. You can sign up here Google form to access Beta if you'd like to help us polish this little game.
We found out about CodeXL, a free great tool to profile your .exe and find bottlenecks. The good thing about it, is that you don't need to tweak your code at all. Just compile in debug mode, attach to your process and bingo!
We preparing yet another build for a betatesting and soft launch over at itch.io. This will have more fancy features, such as Loot (random items, random rarity, masks for multiplayer as well):
(yes, inspired in Borderlands) - Next feature will be some sort of Dying Light's 'freaks of nature' Basically "larger, stronger, and more deadly versions of their smaller equivalents"
And that's it for now.
PS: We made a Twitter, because we have to twit things, apparently. So, here's the thingy @SUPERCuteAlien (please make sure to be sit and be amazed at the amounts of followers we have.)
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