@starry-abyss , That helped me find it once I turned on my "show hidden files".
Thanks Lee

Ferrari177
@Ferrari177
Currently building an great game in HaxeFlixel.
Posts made by Ferrari177
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RE: FlxSave file location ??
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FlxSave file location ??
My code seems to work fine when compiling to Neko locally, but I can't work out where it is saving the save file. Help please, Would like to delete it so I can test properly.
Thanks Lee
var _gameSave = new FlxSave(); // initialize _gameSave.bind("score"); _gameSave.data.score = score; _gameSave.flush();
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RE: Download and play audio files from Server
Bump, Seems my help request is going cold, so I though I might add to see if anyone could help.
As my game progresses I would like to get assets from my server to expand the game without having a massive APK file at the beginning . I have been trying various different ways for days now with no luck.
This is how I imagined the In app purchasing to work, (or have I got this wrong?)
If I cant download the file, then at least can I play it straight from the server?. Although this won't help me later when I need extra graphics.Please can someone help or point me in the right direction, This downloading would be essential to my game. Lee
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RE: Download and play audio files from Server
Yes, I already have this line in my project.XML, but still no luck.
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Download and play audio files from Server
Hi guys, I am trying to download an audio file from my server and play it. Sound simple (get it?).
I have got it working find on neko, but I have a problem when I make an android version.when I try to write to the assets/music folder the app crashes. I think maybe its to do with the fact is compiled to an APK file and no longer sees this a an accessible folder. ??
I have tried making a another folder, but crashes it as well.Does anyone have experience of this. Thanks Lee
import sys.FileSystem; import Sys; import sys.io.File; var content : String = haxe.Http.requestUrl("http://cookiebytes.co.uk/video/rubbish.ogg"); sys.io.File.write("assets/music/054377431-halloween.ogg", true).writeString(content); trace(content.length + " bytes downloaded"); FlxG.sound.playMusic("assets/music/054377431-halloween.ogg",0.5);
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Fading a sprite in a tween
I am trying to simply fade a sprite object ( a coin ) to transparent over a couple of seconds.
I managed to get it to fade, but it goes black first. I think I need alpha i there somewere!
This is the line I used, I think I am close but, help please. Thanks Leevar tween1 = FlxTween.color(sprite, 5, FlxColor.BLACK, FlxColor.fromRGB(255, 255, 50, 0));
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RE: 2 Tweens at once?
Ahh nice, so you can put this one after another and they work together. Perfect . Thanks for that. Lee
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RE: Fixing your problems in HaxeFlixel
Thanks for That, Look like it could be promising. I will book mark this and look to see whats been added from time to time.
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2 Tweens at once?
Hi Guys, I am trying to have a arrow pointing at an object and it cycles back and forth. So far so good, but at the same time I would like the scale of the arrow to change to give it more of a squishy feel.
Thanks Lee
var arrow:FlxSprite = new FlxSprite(670,200); arrow.loadGraphic("assets/donotuse/arrow.png"); arrow.scale.y*= -1; add(arrow); FlxTween.tween(arrow, { x: 670, y: 150 }, .3, { type: FlxTween.PINGPONG, ease: FlxEase.quadInOut, onComplete: changeColor, startDelay: 0, loopDelay: 0 });
// need another tween to run at the same time as the tween above to effect scale. ???