Bump, Seems my help request is going cold, so I though I might add to see if anyone could help.
As my game progresses I would like to get assets from my server to expand the game without having a massive APK file at the beginning . I have been trying various different ways for days now with no luck.
This is how I imagined the In app purchasing to work, (or have I got this wrong?)
If I cant download the file, then at least can I play it straight from the server?. Although this won't help me later when I need extra graphics.
Please can someone help or point me in the right direction, This downloading would be essential to my game. Lee
I tried FlxFSM recently, and didn't like it. It doesn't support substates (but does support state stack instead), doesn't work well for hierarchy of classes (of sprites to animate), and requires a lot of boilerplate code (even if your state is one line of code in one callback, you have to declare the whole state class). I ended implementing my own solution, with callbacks right inside sprite classes, so they can be overriden.
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