You're not doing anything wrong, the Lime extension simply doesn't support HashLink debugging yet. You don't have to debug to build + run though, use the "lime test" task for that.
Posts made by Gama11
RE: Console ports?
The PS4, XB1, and PSVita backends are now deprecated:
RE: [SOLVED] Display japanese font on Android target
Could be the same issue as https://github.com/openfl/openfl/issues/2264 (
FlxTextuses an OpenFL
TextFieldunder the hood).
RE: Cannot Build for Windows - VS2017 Community Edition
This can be solved by either upgrading to Haxe 4.0.0-rc.3 or downgrading to hxcpp 4.0.8. See also:
RE: Compiling Arcade Flixius project to Windows target.
Hm, you must have made that typo yourself accidentally , that issue doesn't exist in Haxelib release and on GitHub:
(it would have been noticed by Flixel's CI if one of the demos suddenly didn't build anymore)
The export folder can be rather big indeed, but it's mostly about the object files. The actual executable /
binsubdirectory you would ship with releases is not very big.
RE: Warning: Could not find Visual Studio 2017 VsDevCmd
@jvitoroc So what have you tried so far?
RE: How to Collide FlxTypedGroup<Car> members with each other?
@sangress_ The initial worlbounds only cover a window-sized area. Based on the screenshot, this looks like the sort of game where you might move out of that area quickly?