Personally I don't mind. Note that the HaxeFlixel version of Flappybalt is just a port itself (mentioned in the Readme here), in case you want to check with the original author (I think the person who ported it from AS3 to Haxe got Adam's permission).
Posts made by Gama11
RE: question regarding FlappyBalt
RE: Copy/Pasting strings to/from clipboard on HTML5 target
Perhaps you could share some code of what you've tried so far? :)
RE: Saving a FlxSprite as an image in Flash
@ninja_muffin99 Yep, Flash doesn't have direct file system access. You'd have to use a save dialog like
RE: Drag and drop - FlxMouseEventManager
I then realized that the mouse is not supported and I need to use FlxTouchManager instead
That's not true, you can use the mouse on mobile, as long as you don't need to support multi-touch. The first touch will fire mouse events. It may be this line in the default
Project.xmlthat's causing you trouble:
<haxedef name="FLX_NO_MOUSE" if="mobile" />
Just comment this out if you want to use the mouse on mobile.
RE: Is it normal for HTML5 to have lower quality?
One solution is to use bitmap fonts instead of
FlxText(which is based on OpenFL's
RE: Untoggle a Flixel-UI toggle-button?
I couldnt do it with xml so i had to switch to drawing the UI by code and make normal buttons, wich is kinda sad.
I think you can access elements created via XML in your code using
FlxUI.getAsset(key), which means you could continue using XML. :)