Also consider this: if the asset you're referencing with
AssetPaths has been renamed or deleted, you will get a compiler error. If you reference the asset via a String path, you will only notice at runtime.
Posts made by Gama11
RE: OpenFL 6.0 is out now,what about HaxeFlixl 5.0 6.0 ?
4.3.0 has been released quite recently, there's just no support for latest OpenFL yet. ;)
There's currently two relevant open PRs:
RE: Necessary to remove off-screen FlxSprite instances?
@starry-abyss Also, to add to that: off-screen sprites are not rendered, but they are still updated.
RE: MenuState.hx is missing after >flixel tpl –n “NewGameName”...How can it be created
So you want to have a
MenuStateso you can follow the tutorial and delete it? :D
MenuStateis not part of the default template anymore. You can just duplicate
PlayState.hxand replace the class name.
RE: FlashDevelop debugging doesn't work in flash target
Flash debugging in FlashDevelop was always a pain to setup correctly for me. In my experience, it's much more straightforward with VSCode and the Haxe Debug extension.
RE: HUD not working with camera.angle, camera.setSize and camera.zoom
You can put the HUD into a completely separate camera.
RE: Visual Studio Code on Mac AutoComplete issue
Can you check if you see any errors in the output panel with