I wouldn't recommend using Sublime Text for Haxe development anymore. The plugin hasn't been updated in years and fallen behind other options quite a bit.
Posts made by Gama11
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RE: Installation issue on mac osx
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RE: Tilemap Collision - Sprite falls through tiles
Oh, yeah, objects being updated more than once could cause all sorts of issues.
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RE: Tilemap Collision - Sprite falls through tiles
Maybe play around with the
SEPARATE_BIAS
value: https://api.haxeflixel.com/flixel/FlxObject.html#SEPARATE_BIAS -
RE: Custom property accessor
Instead of
var foo(get_foo, set_foo):Bar;
, you now have to usevar foo(get, set):Bar;
. This was a change in Haxe 4. -
RE: [Solved] Expected , or )
Are you sure the error is on that line / do you have a bigger excerpt?
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RE: Getting error "Lime completion setup failed. Is the lime command available?" when running example projects in VSCode
What does the file path to the project look like, does it contain any strange special characters perhaps? I think people have also had issues with creating projects in system32 accidentally (default location of cmd.exe unfortunately).
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RE: HTML5-Mobile FlxVirtualPad troubleshoot
This was fixed in Flixel 4.7.0, so simply running
haxelib update flixel
should do the trick. -
RE: No haxeflixel project in flashdevelop
It looks like you simply don't have the HaxeFlixel / FlashDevelop project template installed (it's not built-in). I think you can install it via AppMan.
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RE: Unable to create new haxeflixel project
In case somebody else runs into this and stumbles over this thread, somebody on GitHub seems to have found a fix: https://github.com/HaxeFlixel/flixel-tools/issues/72#issuecomment-565801794
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RE: Having issues with Hashlink
You're not doing anything wrong, the Lime extension simply doesn't support HashLink debugging yet. You don't have to debug to build + run though, use the "lime test" task for that.