is there a way of doing a simple infinite scrolling background without moving the camera? Let's say by offsetting a object's texture?
I was trying to do it using the FlxBackdrop, but I didn't understand very well how it works, even if I specify a camera just for the background, other static objects "move", like if they were all in the same camera.
I didn't understand how camera.scroll
relates to FlxBackdrop.scrollFactor
roadCam = new FlxCamera();
FlxG.cameras.add(roadCam);
road = new FlxBackdrop(AssetPaths.normalRoad__png, 0, 3, false, true);
road.origin.set(0, 0);
road.cameras = [roadCam];
add(road);
override public function update(elapsed:Float):Void
{
super.update(elapsed);
roadCam.scroll.add(0, -200 * elapsed);
}