@chair The terminal will only show up in debug builds of your game. if you build for release or final the game will silently fail
Posts made by Geokureli
RE: Int must be Bool
To that end, I wrote a function to check the value of currentRoom, which can apparently only be a boolean if I want to use it with FlxOgmo3Loader
What exactly do you mean by this? is this a property you are trying to add in the editor for a level or a restriction when using the code FlxOgmo3Loader? I'll need more info to help
Spam bots running rampant
Things are getting pretty out of hand, quickly. I see one of them (marysmith) was banned this past month, so I assume there are mods/admins here that are active. I don't know who the mods are but I want to start a discussion about the future of this forum.
I recommend Richard Bray be upgraded to Mod status, since he's pretty active here and seems to not be a robot. Also, we may want to consider some bot protection, perhaps a captcha at signup (recommended by lorb)
TBH I forget this forum exists, and will hopefully start checking more frequently, but perhaps we should have a bot that posts new threads in the Haxe Discord's #flixel channel? This forum is likely a front-line way of helping haxeflixel newcomers, and it seems neglected. Fixing it up could improve onboarding to our fabulous, welcoming community
Struggling Framerate on Basic Html5 Game
I'm getting shitty framerates in a pretty simple game, I'm porting my old flash Flappy Bird clone to Haxe just to test some tools. IE: 320x512px (at 2x scale) game with a scrolling tilemap and 1 flx sprite
What confuses me, is that html5 appears to have a significantly faster update and draw time, yet the FPS is never above 25. I tried -Dwebgl, any other advice?
Using latest chrome
flixel: 4.3.0 [git]
lime: 2.9.1 [6.4.0] git
openfl: 3.6.1 [8.3.0] git