@claudio-ficara yeah! Sounds exactly like what I need!
Posts made by GiG
I am trying to figure out how I want my game to look like.
The player will wander around, the view will be top-down, and I have to decide if the orientation will be fixed for the player or for the level: will the player rotate around its pivot or will the level will rotate around the player?
Are there examples of the latter approach?
About a scrolling level, do I have to take care of what parts/tiles of the level are visible and must be drawn or there is a premade function/library/something that does it for me already? If it exists, will it work for a rotating level too?
RE: Terrible performance in html5
On plain Openfl, using 2D on Canvas and not webGL I'm getting great performances (60+ fps) even on a pretty old PC. WebGL performances varied a lot in time, and on different browsers too: Chrome with webGL was terrible a few months ago, but now it seems to be more or less aligned to the other browsers like Firefox, at least with our projects.
2D on webGL is good too, but the "feeling" is different, you have to try yourself, maybe it depends on the hardware and the different antialiasing.
I don't know how much worse can be the performances using Flixel above Openfl, I still have to start using it ;)
Ah! Don't forget that Canvas supports a lot more blendmodes than WebGL currently!
RE: New HaxeFlixel is late, and I have to take a decision
Ok, I can try it, but what I wanted to know is how much the next HF will be "different" from the current official one: will it be different under the hood only or will the way we code games change too? I think there will be (a lot of) new functions too, but will the old ones continue to work the same?
I suppose that if I start my project on the dev version I won't care about the differences with the current version, right? ;)
...as simple as nuke a building and remake it from scratch...
New HaxeFlixel is late, and I have to take a decision
I was waiting for the new version of HaxeFlixel finally supporting the latest Openfl and Lime, but time is running and I have to choose the framework for my project: if I decide to take HF will I have to consider a partial rewrite of the code when the new HF will be out or can I sleep well because the passage will be painless?
Error while creating a new project from template
When I try to create a new project from template with
flixel tpl -n "HelloWorld"
Compiling the project once...
Created template at:
and this message
"code" not recognised as internal or external command, operable program or batch file
In the HelloWorld folder the .hxproj is missing, so I can't open it in FlashDevelop.
What's the problem? I have no clues.
I could unzip the pregenerated flash-develop.zip file, but I don't like this solution :|