Still wondering if Spine support is evolving with new features: I'll take a look at you dev log, I just wanted to refresh this topic ;)
Posts made by GiG
RE: Compiling Arcade Flixius project to Windows target.
weird, I simply instanced the project template from the "new project" window and compiled it, I didn't even open the project.xml file, I just did it when I saw the error :|
Compiling Arcade Flixius project to Windows target.
I am trying to compile the Flixius project, but I noticed that in project.xml there is the line
<app title="Flixius" file="ArcadeFlixius" main="Main" version="0.0.1" company=lolTile Isle" />
The XML is malformed, it should be company="Tile Isle".
When I correct it the project compiles correctly: compiling to Windows (debug) the export folder is 711MB, is this normal?!
Ok, I just need to delete the obj folder ;)
Current Spine features support
I'd like to create complex animations and I am wondering if Spine can be the right choice to achieve this objective: the pro version allows to use mesh deformations etc... but... do Openfl/Flixel support these advanced Spine features?
RE: Problems setting up the environment to compile to Windows
I installed Visual Studio 2010 Express and now it compiles. I wonder what the problem is with the latest VS version...
Problems setting up the environment to compile to Windows
I was trying to compile for Windows:
I installed VBCommunity, Code, whatever (and rebooted), but I didn't succeed.
What is the correct process to set up the system to compile a Windows application in Haxe/FlashDevelop? I don't need any additional editor now, even if the one in VBCode looks cool.
In the old XXXDevelop IDEs it was straightforward, now it seems to be a bit confusing...
I am trying to figure out how I want my game to look like.
The player will wander around, the view will be top-down, and I have to decide if the orientation will be fixed for the player or for the level: will the player rotate around its pivot or will the level will rotate around the player?
Are there examples of the latter approach?
About a scrolling level, do I have to take care of what parts/tiles of the level are visible and must be drawn or there is a premade function/library/something that does it for me already? If it exists, will it work for a rotating level too?
RE: Terrible performance in html5
On plain Openfl, using 2D on Canvas and not webGL I'm getting great performances (60+ fps) even on a pretty old PC. WebGL performances varied a lot in time, and on different browsers too: Chrome with webGL was terrible a few months ago, but now it seems to be more or less aligned to the other browsers like Firefox, at least with our projects.
2D on webGL is good too, but the "feeling" is different, you have to try yourself, maybe it depends on the hardware and the different antialiasing.
I don't know how much worse can be the performances using Flixel above Openfl, I still have to start using it ;)
Ah! Don't forget that Canvas supports a lot more blendmodes than WebGL currently!