Good to see all these games, some really neat stuff ! Glad to see there's still a community using HaxeFlixel :)
@aeveis Haha, that's why I've started early on with HTML5, to avoid the hell of porting it :P
Good to see all these games, some really neat stuff ! Glad to see there's still a community using HaxeFlixel :)
@aeveis Haha, that's why I've started early on with HTML5, to avoid the hell of porting it :P
@aeveis No HTML5 export ?
Hard to try your game on linux without compiling it (Also because flash gets more and more rejected by browsers :( )
Hey,
Who else submitted a game using HaxeFlixel ?
https://ldjam.com/events/ludum-dare/40/cup-o-matic
I have to admit it's been a long time since my last Jam, but Haxeflixel is like bicycle, once you get it, it remains forever :D
Thanks, but it seems issue has gone since I had tweaked my nginx settings.
It was more of a server issue than client one in fact
Hey,
Whenever I update my game on my webserver, I have to clear cache, otherwise, the .js file is loaded from browser cache. Usually, you put ?v=1 while loading the js file so you're sure to always fetch the server version. Is there any way to achieve that same functionality in haxe or do I need to tweak the generated html every time ?