I have a Flxtilemap with a certain tile that is a hole in the ground. I want this to behave like a wall to certain objects (the player) but I want certain other objects (bullets) to pass through it. What would be the best way to change the collision behavior for this tile based on what it is colliding with? I am thinking of using making a callback with setTileProperties but don't know how to actually change the collision behavior of a single tile.
Relevant source code (specifically the setup method)