I can't find a simple way to load a graphic (spritesheet: multiple frames in one image) and display the frame I want, without using animation or Tiled helpers.
I looked through all the classes I could find --
FlxTileMap, etc. and also every method/property in
FlxSprite that mentioned
frame and all the frame classes (eg.
FlxTileFrame). I also checked the animation tutorial, to no avail.
It doesn't seem like there's an easy way to do this. Am I missing something obvious?
Is the best approach to load the spritesheet and then blit/stamp/copy pixels into individual