@sionco Haha, yes! As a workaround I've also done this, resetting the scale and X/Y of the textfields on resize, but it certainly doesn't look as good as when the FlxInputText (or TextField in my HaxeFlixel 3 build) scales on it's own.
Posts made by PortalWalker
RE: FlxInputText and soft keyboard on Android
I'm having the same problem (recently switched to OpenFL TextField from FlxInputText because it doesn't pop the software keyboard), and the crazy thing is that the TextField class used to scale properly in HaxeFlixel 3. It wasn't until I ported my game to HaxeFlixel 4 that I started having a problem with all TextField instances not scaling with the stage size. If anyone has any suggestions for how to get TextField instances to properly scale in HaxeFlixel 4, that would solve both of our problems. :)