Thanks to all of you who got in touch!
We've found someone to help us with Highrisers by now.
We will be working hard to stay on track with our release schedule!
I'm currently the only coder in the team of Solar Powered Games.
We've just finished a successful kickstarter campaign and are now dedicated to finish our game Highrisers until autumn.
Which is possible, but also ambitious if we want to stick to the level of quality we've envisioned. Which we do, of course. ;)
Therefore, we are looking for a programmer/coder to join our project during the next month and work with us on the completion of Highrisers.
If you're interested or if you have a specific question, contact me!
Today is the final day of the kickstarter, so if you haven't looked yet, now is the time! ;)
We've added new character info and a video of Mo, the construction worker
Thanks everyone! And thanks to the great community that helps keeping this wonderful framework alive and blossoming!
we've been working working for almost 3 years now on Highrisers, an Urban Survival RPG made in flixel.
Our kickstarter campaign has been running for two weeks now and things look quite good.
We've been featured by Kickstarter in their "Projects we love" category; yesterday, we've been greenlit on Steam, so yeah... fingers crossed!
About the game:
You control a team of four survivors, which have survived a mysterious calamity that has wiped mankind from the face of the earth and replaced them with zombie-like dreamers; shade-loving creatures that dwell in the dimly lit urban canyons.
The gameplay consists of those elements:
Combat (best done in teamwork)
For the lighting, I've used the techniques described in my post here.
So, if you're into that kind of gameplay, please check it out. We've invested quite some effort to make our trailer videos fancy , which you can see on the kickstarter page, but also here:
So, if you have any questions, feel free to ask.
Hope you like it. If you really fancy it, we are still struggling to get enough visibility, so every share on FB, Twitter or wherever would be much appreciated!
-Nico from Solar Powered Games
I've build something similar a while ago; you can check it out here:
Basically, a layer of darkness is applied over the whole scene, and the the light sources are cut out.
By now I can exclude that it is an error connected to FlashDevelop, as the error also occurs when trying to build the demo projects via the haxeflixel commandline tools. Each and every single project throws the same error.
It doesn't matter whether I use the dev-version or the 4.0.1 release version of flixel.
I have deleted and reinstalled the whole haxe package. I've tried it with the nme package installed and without.
This is my current haxelib list output:
flixel-addons: 2.0.0 git [dev:C:\HaxeToolkit\haxe\lib\flixel-addons/git]
flixel: 4.0.1 git [dev:C:\HaxeToolkit\haxe\lib\flixel/git]
I'm at my wits end.
Thanks; seemed like a good idea, since I assumed the problems came through the synching between two machines. But it didn't help...
the problem arises even if I create new projects. It did work on that machine already and I haven't messed with the FlashDevelop settings.
I did do the upgrade via haxelib though. But how could that be connected?
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