@IBwWG hmm, that's strange. I'm not noticing any difference when going back and forth between fullscreen/windowed (I'm base 1920x1080 downscaled to 1280x720 windowed, then 1920x1200 on fullscreen since I'm on a 16:10 monitor)
// may be helpful too
//enemy.touching &= ~FlxObject.UP;
var enemyHurt: Bool = enemy.isTouching(FlxObject.UP);
// enemy is hurt, player jumps
// player goes to 'hurt' state
As a simple variant, we could add an additional teleportTo function, and add a notice above the function setPosition declaration (which gets then in the API reference and IDE tooltip).
But to write the notice, it'd be nice to know from devs what exactly that last field exists for :slight_smile: