I fixed it! Thank you so much for the timely and comprehensive response! Much appreciated. :D
Posts made by TheSpydog
Tilemap tearing (desktop targets)
I've been working through the Discover HaxeFlixel book and ran across a particularly frustrating issue. On the Neko and Windows targets, the background tilemap tears in really nasty ways when the camera scrolls vertically, as you can see here:
I've dug around on GitHub but I didn't find any clear solutions. "FlxTileFrames.fromBitmapAddSpacesAndBorders" seems potentially useful but I don't know how to use it. What tricks are there to remedy tilemap tearing issues?