I got no problems to compile for Flash or HTML5, the only difference is my Openfl and Lime versions that I use, mine is 8.6.4 and 7.1.1!
Do you want me to try to compile one of your demo? Just to maybe find the prob?
Based on that demo: [http://haxeflixel.com/demos/Filters/]
(http://haxeflixel.com/demos/Filters/) I tried to apply the scanline filter on my FlxG.game and that works as expected. Except for one point, after 7 seconds all the FlxText on screen disappear.
I do not have that problem if I apply the filter to only the camera.
The problem ocurs even if I compile to neko, windows or HTML5.
Anyone could help me with that?
I put my demo project here: demo.zip
I want to generate "fake" 3D planets, something like (minus the clouds/moons/asteroids):
(Image from the game planetarium.)
I think using shaders could be the right way to do that.
It's the first time I'm going to use shaders and I wonder if you could help me by pointing myself to some lectures or tutorials.
Thanks for any help!
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