Hi all,
Has anyone a working example using FlxUILoadingScreen?
It's for a FlxUIState .create() method which is a bit long. Ideally I would like to do the whole thing in one fuction (create()), where I would create the FlxUILoadingScreen substate, refresh the screen/update, do a bit of work, set 10% progress, refresh/update, do a bit more work, set 20%, etc.
Tried something like that but it did not work (black screen):
@:access(flixel.FlxGame)
override public function create():Void {
super.create()
loading = new FlxUILoadingScreen(FlxColor.GREEN);
openSubState(loading);
FlxG.game.step();
FlxG.game.draw();
...
loading.set(0.1);
FlxG.game.step();
FlxG.game.draw();
...
Thanks!